Followup on Blender classlet, Part I ::
I think the class went well. After my too long intro (too
formal and/or boring given the classlet's informality), we got underway
building Gus, the Gingerbread man. Gus is the
first
tutorial
in
the official Blender manual and based on our experience yesterday, a
good beginning for Blender newbies. I think everyone picked
up
the frequently-used hotkeys and were able to get most of Gus
built. The main problems I saw yesterday were:
- (mis)placing the cursor when adding extra
meshes. I think that's due to our looking at the cursor in
2D, like this:

when in may be out of place in 3D
(e.g., further behind or in front
of where we think it is) like this:

You can either inspect the object
in 3D using different views (NUM1, NUM3, NUM7), then
move the cursor to where you want it to be (probably on Gus' body, in this case). Or you can select the object
(Gus in this case) you want snap the cursor to, then hit SHIFT-S, Cursor->Selection.
- constraining movement to an X,
Y or Z axis using the MMB button. Getting this is, I'm
afraid, something that will
come with trial and error (and lots of CTRL-Z).
As promised, here are the support links from my
presentation:
I also think you should check out
Orange, the Open Movie
Project
to see the workflow of a movie in progress using Blender.
This is
the project that will not only release the final movie under a
Creative Commons
License, but will also release the work files under that same
license, allowing anyone to do their own version.
For those who want to continue with the classlet, the next class will
be in two weeks. Details:
Date:
Friday, February 10, 2006
Time:
12:00 noon - 1:00 p.m.
Location:
Jennings 12a, Macon Cove Campus
Cost:
Free!
Materials: bring a flash drive or
floppy if you want to save your work.
Objective:
Animate Gus, the Gingerbread Man.